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Mechanic: VariableSkill
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===============
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Executes another meta-skill like the [Skill mechanic](skills/mechanics/skill), but allows for placeholders inside the skill name
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The attribute "sync=true" will be inherited by any sub-skills and cannot
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be set to *false* later in a skill-tree.
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| Attribute | Shorthand | Description | Default |
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|-----------|-----------|---------------------------------------------------------------------|---------|
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| skill | s | The metaskill to be executed. Accepts [Placeholders](Skills/Placeholders). | |
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| forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft. | false |
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Examples
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--------
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```yaml
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ExampleSkill:
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Skills:
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- vskill{s=ExampleSkill_<random.1to3>} @self
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ExampleSkill_1:
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Skills:
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- effect:particles{particle=reddust;color=#FF0000;amount=10}
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ExampleSkill_2:
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Skills:
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- effect:particles{particle=reddust;color=#FFFFFF;amount=10}
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ExampleSkill_3:
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Skills:
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- effect:particles{particle=reddust;color=#00FF00;amount=10}
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```
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In the example, the `ExampleSkill` metaskill, once triggered, will execute a skill whose name is composed of `ExampleSkill_` and a randomly generated number between 1 and 3.
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#
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```yaml
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Example_StanceSkill:
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Skills:
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- vskill{s=ExampleMob_<caster.stance>_<random.1to2>} @self
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```
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In this example, the VariableSkill is being used to quickly create some stance-based skills without the need to use any stance conditions and the like
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#
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```yaml
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Example_VariablePlaceholder:
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Skills:
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- vskill{s=Fireball_<skill.var.fireballtype>} @self
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```
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In this example, the VariableSkill mechanic will execute a metaskill whose name depends on some skill-scoped variables that has been set earlier on |
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\ No newline at end of file |