Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 137
    • Issues 137
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • variableskill

Last edited by Lxlp Mar 02, 2025
Page history
This is an old version of this page. You can view the most recent version or browse the history.

variableskill

Mechanic: VariableSkill

Executes another meta-skill like the Skill mechanic, but allows for placeholders inside the skill name

The attribute "sync=true" will be inherited by any sub-skills and cannot be set to false later in a skill-tree.

Attribute Shorthand Description Default
skill s The metaskill to be executed. Accepts Placeholders.
forcesync sync Whether to force the skill to be run synchroniously with Minecraft. false

Examples

ExampleSkill:
  Skills:
  - vskill{s=ExampleSkill_<random.1to3>} @self

ExampleSkill_1:
  Skills:
  - effect:particles{particle=reddust;color=#FF0000;amount=10}
ExampleSkill_2:
  Skills:
  - effect:particles{particle=reddust;color=#FFFFFF;amount=10}
ExampleSkill_3:
  Skills:
  - effect:particles{particle=reddust;color=#00FF00;amount=10}

In the example, the ExampleSkill metaskill, once triggered, will execute a skill whose name is composed of ExampleSkill_ and a randomly generated number between 1 and 3.

Example_StanceSkill:
  Skills:
  - vskill{s=ExampleMob_<caster.stance>_<random.1to2>} @self

In this example, the VariableSkill is being used to quickly create some stance-based skills without the need to use any stance conditions and the like

Example_VariablePlaceholder:
  Skills:
  - vskill{s=Fireball_<skill.var.fireballtype>} @self

In this example, the VariableSkill mechanic will execute a metaskill whose name depends on some skill-scoped variables that has been set earlier on

Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
FAQ / Common Issues
Mythic Add-ons
Compatible Plugins
API Information
Packs
Mobs
  • Mob Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Extra: Disguises
  • Extra: ModelEngine
Skills
  • Mechanics
  • Effects
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Placeholders
  • Variables
  • Math
Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework
Drops & DropTables
  • Drop Types
Spawning
  • Spawners
  • Random Spawns
Examples