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## Description
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The totem mechanic places an invisible "totem", similar to the
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[projectile](/skills/mechanics/projectile) mechanic, except that it
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doesn't move. Much like projectiles, you can use onTick skills to create
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effects in order to identify the totem's location.
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Totems will pulse their onHit skill on any targets that come within
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their defined radius until their charges or duration run out. They're
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useful for creating ground effects with particles, such as clouds of
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poison or land mines.
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| Charges | ch, c | Determines how many times the totem can hit something before disappearing | 0 |
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| YOffset | yo | How high off the target the totem will spawn | 1 |
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| stopatentity | se | Whether the totem should terminate upon hitting an entity | false |
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| hugsurface| hs | Whether or not the totem should be aligned with the ground | false |
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| hugliquid | hugwater, huglava | Whether, when using hugSurface, a liquid can also count as a "surface" the totem can align itself with | false |
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| heightfromsurface| hfs| How high above the surface the totem should align itself if HugSurface is set to true | 0.5 |
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| faceawayfromcaster | fafc | Whether the totem should face away from the caster when first placed | false |
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> Inherits attributes from [Projectile](/skills/mechanics/projectile)
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## Examples
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```yaml
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MyFirstTotem:
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Skills:
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- totem{ch=1;i=1;md=8;onTick=MFT_TICK} @self
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MFT_TICK:
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Skills:
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- damage{a=3} @ENO{r=5}
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```
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## Aliases
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- [x] toteme
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- [x] t
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<!--TAGS-->
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<!--tag:Meta-Mechanic--> |
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\ No newline at end of file |