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  • totem

Last edited by Lxlp Nov 29, 2024
Page history

totem

Description

The totem mechanic places an invisible "totem", similar to the projectile mechanic, except that it doesn't move. Much like projectiles, you can use onTick skills to create effects in order to identify the totem's location.

Totems will pulse their onHit skill on any targets that come within their defined radius until their charges or duration run out. They're useful for creating ground effects with particles, such as clouds of poison or land mines.

Attributes

Attribute Aliases Description Default
Charges ch, c Determines how many times the totem can hit something before disappearing 0
YOffset yo How high off the target the totem will spawn 1
stopatentity se Whether the totem should terminate upon hitting an entity false

Inherits attributes from Projectile

Examples

MyFirstTotem:
  Skills:
  - totem{ch=1;i=1;md=8;onTick=MFT_TICK} @self

MFT_TICK:
  Skills:
  - damage{a=3} @ENO{r=5}

Aliases

  • toteme
  • t
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