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shoot · Changes

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Update shoot authored Oct 11, 2024 by Lxlp's avatar Lxlp
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  • skills/mechanics/shoot.md skills/mechanics/shoot.md +20 -5
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skills/mechanics/shoot.md
View page @ 130ad6b2
......@@ -7,11 +7,12 @@ additions.
Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4.11
## Attributes
| Attribute | Aliases | Description | Default |
|----------------------|------------|-------------------------------------------------------------------------------------------|---------|
| type | t | Type of projectile to shoot. Can be "arrow", "snowball", "egg", "enderpearl", or "potion" added "trident", "splash_potion", and "lingering_potion" in MM 4.11 | arrow |
| damage | d | How much damage the projectile will cause | 5 |
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| type | t | Type of projectile to shoot. Can be "arrow", "snowball", "egg", "enderpearl", or "potion" added "trident", "splash_potion", and "lingering_potion" in MM 4.11 | arrow |
| damage | d, amount | How much damage the projectile will cause | 5 |
| velocity | v | The velocity of the projectile | 1 |
| maxDistance | md | The maximum distance the projectile will travel | 64 |
| vspread | vs | The vertical hit radius of the projectile | 0 |
......@@ -33,6 +34,16 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4
| ignoreenchants | | Whether or not to ignore enchantments when calculating total damage. This option is only available for 1.19+) | |
| damageType | | Sets the type of damage to be inflicted ([Extra info](/skills/mechanics/damage#elements)) | |
| damageCause | | Sets the damage cause for this damage mechanic ([Extra info](/skills/mechanics/damage#damagecause)) | |
| verticaloffset | vo | The vertical offset of the shot projectile | 0 |
| horizontaloffset | ho | The horizontal offset of the shot projectile | 0 |
| gravity | g | Whether the projectile should be affected by gravity | true |
| startyoffset | syo | The starting y offset of the projectile | 0 |
| adjustvelocity | av | If the caster is a player, adjusts the velocity and direction as if the player was shooting it themselves | true |
| calculatefiringangle | cfa | If this is set and the projectile has `gravity`, the projectile will trace an arc in the air before landing at the target location | false |
| verticalnoise | vn | The vertical noise (randomness) of the shot projectile | ((1-`accuracy`)*45)/10 |
| horizontalnoise | hs | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
| potiontype | ptype, effect, pt, pe | The type of the potion applied to the projectile, if POTION | SLOW |
| potionduration | pduration, pd | The duration of the potion effect | 100 |
## Examples
......@@ -48,4 +59,8 @@ ArrowBarrage:
- shoot{type=ARROW;velocity=5;damage=10}
- delay 10
- shoot{type=ARROW;velocity=5;damage=10}
```
\ No newline at end of file
```
## Aliases
- [x] shootprojetile
\ No newline at end of file
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