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Attributes · Changes

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changed layout and added TOC authored Feb 24, 2024 by Lxlp's avatar Lxlp
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Items/Attributes.md
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The attributes section for items made with MythicMobs handles the Minecraft attribute system.
It makes it possible to apply different attributes given to the entity wearing/using the item depending on the slot.
Format
------
[[_TOC_]]
## Format
```yml
Item:
Id: item_id
......@@ -11,8 +12,30 @@ Item:
[Attribute]: [value] <operation>
```
Attributes
----------
## Slots
| Slot | Description |
|----------|---------------------------------------------------------------------------|
| All | Will apply the given attributes to all slots. |
| MainHand | Attributes will only apply if item is being held in the main hand. |
| OffHand | Attributes will only apply if item is being held in the off hand. |
| Head | Attributes will only apply if item is being worn on the head slot. |
| Chest | Attributes will only apply if item is being worn on the chest/torso slot. |
| Legs | Attributes will only apply if item is being worn on the legs slot. |
| Feet | Attributes will only apply if item is being worn on the feet slot. |
## Operations
| Operation | Aliases | Description |
|---------------|--------------------|---------------------------------------------------------------------------------------------------|
| ADD | 0, ADD_NUMBER | Adds or subtracts the specified value to the base value. |
| MULTIPLY_BASE | 1, ADD_SCALAR | Multiplies the base value with the sum of all the modifier's amount. |
| MULTIPLY | 2, MULTIPLY_SCALAR | Similar to `MULTIPLY_BASE` but multiplies all the modifier's amount instead of adding all of them |
[*See MC wiki on how the game calculates the value for all modifiers*](https://minecraft.fandom.com/wiki/Attribute#Modifiers)
## Attributes
These are all the available attributes that can be put on the item.
You can use general placeholders like `<random.#to#>` or `<random.float.#to#>`.
......@@ -102,32 +125,8 @@ custom_item:
MovementSpeed: -0.2 MULTIPLY_BASE
```
Slots
-----
| Slot | Description |
|----------|---------------------------------------------------------------------------|
| All | Will apply the given attributes to all slots. |
| MainHand | Attributes will only apply if item is being held in the main hand. |
| OffHand | Attributes will only apply if item is being held in the off hand. |
| Head | Attributes will only apply if item is being worn on the head slot. |
| Chest | Attributes will only apply if item is being worn on the chest/torso slot. |
| Legs | Attributes will only apply if item is being worn on the legs slot. |
| Feet | Attributes will only apply if item is being worn on the feet slot. |
Operations
----------
| Operation | Aliases | Description |
|---------------|--------------------|---------------------------------------------------------------------------------------------------|
| ADD | 0, ADD_NUMBER | Adds or subtracts the specified value to the base value. |
| MULTIPLY_BASE | 1, ADD_SCALAR | Multiplies the base value with the sum of all the modifier's amount. |
| MULTIPLY | 2, MULTIPLY_SCALAR | Similar to `MULTIPLY_BASE` but multiplies all the modifier's amount instead of adding all of them |
[*See MC wiki on how the game calculates the value for all modifiers*](https://minecraft.fandom.com/wiki/Attribute#Modifiers)
Examples
========
## Examples
This example item will grant +10 luck when the item is held in the main
hand, but will grant +7 luck and +2 extra damage if the item is held in
the offhand slot:
......
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