The attributes section for items made with MythicMobs handles the Minecraft attribute system. It makes it possible to apply different attributes given to the entity wearing/using the item depending on the slot.
Format
Item:
Id: item_id
Attributes:
[Slot]:
[Attribute]: [value] <operation>
Slots
Slot | Description |
---|---|
All | Will apply the given attributes to all slots. |
MainHand | Attributes will only apply if item is being held in the main hand. |
OffHand | Attributes will only apply if item is being held in the off hand. |
Head | Attributes will only apply if item is being worn on the head slot. |
Chest | Attributes will only apply if item is being worn on the chest/torso slot. |
Legs | Attributes will only apply if item is being worn on the legs slot. |
Feet | Attributes will only apply if item is being worn on the feet slot. |
Operations
Operation | Aliases | Description |
---|---|---|
ADD | 0, ADD_NUMBER | Adds or subtracts the specified value to the base value. |
MULTIPLY_BASE | 1, ADD_SCALAR | Multiplies the base value with the sum of all the modifier's amount. |
MULTIPLY | 2, MULTIPLY_SCALAR | Similar to MULTIPLY_BASE but multiplies all the modifier's amount instead of adding all of them |
See MC wiki on how the game calculates the value for all modifiers
Attributes
These are all the available attributes that can be put on the item.
You can use general placeholders like <random.#to#>
or <random.float.#to#>
.
AttackSpeed
Determines the recharge rate of a fully charged attack.
custom_item:
Id: stick
Attributes:
MainHand:
AttackSpeed: 0.1 MULTIPLY
Armor
Sets the amount of armor. 1 armor is equal to 0.5 armor plates. Vanilla caps the amount to 30.
custom_item:
Id: diamond_chestplate
Attributes:
Chest:
Armor: 2
ArmorToughness
Alters the damage reduction percentage of the armor attribute. MC wiki.
custom_item:
Id: diamond_chestplate
Attributes:
Chest:
ArmorToughness: 0.5
Damage
Sets the damage dealt by melee attacks. 1 damage equals to 0.5 hearts of damage dealt (without armor).
custom_item:
Id: stick
Attributes:
All:
Damage: 0.2 ADD_SCALAR
Health
The maximum health modifier the user can have when either holding or wearing the item. 1 health equals to 0.5 hearts.
custom_item:
Id: diamond_chestplate
Attributes:
MainHand:
Health: 2 ADD
Luck
Sets the amount of luck modifier of the item. This modifier affects the result of loot tables and also the mob drops.
custom_item:
Id: stick
Attributes:
OffHand:
Luck: -10 ADD
KnockbackResistance
Sets the horizontal scale knockback resisted from attacks.
custom_item:
Id: diamond_chestplate
Attributes:
Chest:
KnockbackResistance: 2 MULTIPLY_BASE
MovementSpeed
Sets the movement speed modifier of the item.
custom_item:
Id: wooden_sword
Attributes:
All:
MovementSpeed: -0.2 MULTIPLY_BASE
Examples
This example item will grant +10 luck when the item is held in the main hand, but will grant +7 luck and +2 extra damage if the item is held in the offhand slot:
lucky_charms:
Id: potato_item
Display: 'Rotten Lucky Charm'
Attributes:
MainHand:
Luck: 10
OffHand:
Luck: 7
Damage: 2
This example item grants +2 extra health no matter which slot the item is being held, but will also grant +4% movement speed if the item is worn in the feet slot:
happy_feet:
Id: leather_boots
Display: 'Penguin Hide'
Attributes:
All:
Health: 2
Feet:
MovementSpeed: 0.04
Each time this item is generated it will have a random damage value between 3 and 5 and a random speed bonus between 1% and 5% when worn in the main hand:
lucky_sword:
Id: wood_sword
Display: '<yellow>Lucky Sword</yellow>'
Attributes:
MainHand:
Damage: 3-5
MovementSpeed: 0.01-0.05 MULTIPLY_BASE