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AnimateModel · Changes

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Update AnimateModel authored Jul 19, 2025 by Lxlp's avatar Lxlp
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  • Skills/Mechanics/AnimateModel.md Skills/Mechanics/AnimateModel.md +3 -3
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Skills/Mechanics/AnimateModel.md
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......@@ -8,9 +8,9 @@ Programmatically animates a model's bone, without relying on animations
| m | mid, model, modelid | The model to target | |
| p | pid, part, partid | The bone to target and animate | |
| em | exact, match, exactmatch | Whether the bone's name should exactly match the provided partid attribute. If set to false, every bone whose name contains partid's value will be targeted | true |
| position | pos | The position of the animation | 0 |
| rotation | rot | The rotation of the animation | 0 |
| scale | scl | The scale of the animation | 0 |
| position | pos | The position of the animation | 0,0,0 |
| rotation | rot | The rotation of the animation | 0,0,0 |
| scale | scl | The scale of the animation | 0,0,0 |
| r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false |
| o | ov, override | Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation | false |
| copy | | Whether to copy the bone's original transform | true |
......
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