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Last edited by Ticxo Oct 22, 2023
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Events

Model Engine provides 7 bukkit events for various different actions.

Event Description Cancelable
ModelRegistrationEvent Fired when the model generator enters and exits a phase, and when the generator has finished everything. No
AddModelEvent Fired when a model is about to be added to a Modeled Entity Yes
RemoveModelEvent Fired when a model is about to be removed from a Modeled Entity Yes
ModelMountEvent Fired when an entity mounts on an Active Model Yes
ModelDismountEvent Fired when an entity dismounts from an Active Model Yes
AnimationPlayEvent Fired when an animation is about to be played by an Active Model Yes
AnimationEndEvent Fired when an animation ends.
An animation ends when it can no longer affect the model.
No
BaseEntityInteractEvent Fired when a model is being attacked or interacted No
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