In this section you can find a list of custom Mechanics, Conditions and Targeters that will be usable in any MythicMobs configuration in order to make Model Engine features available to it.
Mechanics/Conditions/Targeters Conflicts
Keep in mind: if a conflict was to arose (if a mechanic/condition/targeter name is already being used by other MythicMobs addons) you can prefix the mechanic/condition/targeter with the meg:
namespace in order to make it usable still. Alternatively, you can use aliases, if present.
For example, if Crucible was also installed, the SetItemModel mechanic would be overridden. In order to fix this, you can do the following:
Skills:
# The Crucible mechanic
- setitemmodel{m=3} @self
# The Model Engine mechanic
- meg:setitemmodel{mid=testmodel;bone=examplebone;i=STONE} @self
Mythicmobs Packs
There is a degree of compatibility with MythicMob's Packs. Specifically, Packs can have a models
directory in which you can put .bbmodel files, and they will be parsed by meg as if they were inside the blueprints
directory
MythicMobs
|-- packs
|-- YourPackName
|-- models
|-- YourModel.bbmodel
|-- otherDirectory
|-- AnotherModel.bbmodel