Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 105
    • Issues 105
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Skills
    • Mechanics
  • AnimateModel

Last edited by Ticxo Mar 03, 2025
Page history

AnimateModel

Description

Programmatically animates a model's bone, without relying on animations

Attributes

Attribute Aliases Description Default
m mid, model, modelid The model to target
p pid, part, partid The bone to target and animate
em exact, match, exactmatch Whether the bone's name should exactly match the provided partid attribute. If set to false, every bone whose name contains partid's value will be targeted true
position pos The position of the animation 0
rotation rot The rotation of the animation 0
scale scl The scale of the animation 0
r rel, relative Whether the provided values should be treated as relative to the curren bone's position false
o ov, override Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation false
copy Whether to copy the bone's original transform true
rm rotmode The rotation mode. Can be LOCAL or GLOBAL LOCAL
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration

Modeling
  • Creating a Model
    • Hitbox & Eye Height
    • Shadow
  • Bone Behaviors
    • Player Limbs
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
  • Optional Tools
MythicMobs
  • Mechanics
  • Conditions
  • Targeters
Citizens (R4.0.4)
  • Trait
  • Commands & Permissions

API
  • Basic
    • Apply / Remove Model
    • Play / Stop Animation
    • Configure Bone Behaviors
    • Mounting / Dismounting Model
    • Per-Player Model
    • Events
  • Advanced
    • Custom Base Entity
    • Custom Mount Controller
    • Custom Importer
    • Custom Bone Behaviors
    • Custom Script Reader
    • Custom Timeline
    • Custom Animation Handler
    • Custom Render Type

Technical
  • Terminology
  • Animation Systems
  • Mount Controllers
Promotional Material