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slash · Changes

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updated type metadata authored Mar 02, 2025 by Lxlp's avatar Lxlp
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skills/mechanics/slash.md
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...@@ -4,10 +4,10 @@ The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The ...@@ -4,10 +4,10 @@ The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The
## Attributes ## Attributes
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| onStartSkill | onStart, oS | Meta-Skill executed at the start of the slash | | | onStartSkill | onStart, oS | Meta-Skill executed at the start of the slash |<!--type:Metaskill-->|
| onEndSkill | onEnd, oE | Meta-Skill executed at the end of the slash | | | onEndSkill | onEnd, oE | Meta-Skill executed at the end of the slash |<!--type:Metaskill-->|
| onPointSkill | onPoint, oP | Meta-Skill executed at every point of the slash | | | onPointSkill | onPoint, oP | Meta-Skill executed at every point of the slash |<!--type:Metaskill-->|
| onHitEntitySkill | onHitEntity, ohe, oh | Meta-Skill executed when a point of the slash hits an entity. Only triggered once per entity for every execution of the slash mechanic | | | onHitEntitySkill | onHitEntity, ohe, oh | Meta-Skill executed when a point of the slash hits an entity. Only triggered once per entity for every execution of the slash mechanic |<!--type:Metaskill-->|
| Points | p | The amount of points in the slash | 32 | | Points | p | The amount of points in the slash | 32 |
| specificStep | ss | Define a specific step/index from the generated points which should be shown, when the supplied value is greaten than 0 | 0 | | specificStep | ss | Define a specific step/index from the generated points which should be shown, when the supplied value is greaten than 0 | 0 |
| Duration | d | The amount of ticks the slash should "travel" for. A value of 0 executes an instantaneous slash | 0 | | Duration | d | The amount of ticks the slash should "travel" for. A value of 0 executes an instantaneous slash | 0 |
...@@ -29,7 +29,7 @@ The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The ...@@ -29,7 +29,7 @@ The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the slash to the caster's facing direction | true | | MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the slash to the caster's facing direction | true |
| directionTowardsTarget | dtt | If the yaw/pitch should be calculated to aim to the target | false | | directionTowardsTarget | dtt | If the yaw/pitch should be calculated to aim to the target | false |
| FromOrigin | | If the slash should start in the origin of the metaskill | false | | FromOrigin | | If the slash should start in the origin of the metaskill | false |
| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/Inline-Conditions) that an entity must met to be hit by the slash mechanic | | | HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/Inline-Conditions) that an entity must met to be hit by the slash mechanic |<!--type:Conditions-->|
## Examples ## Examples
This is a basic example of how a slash mechanic might look like once implemented This is a basic example of how a slash mechanic might look like once implemented
......
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