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shoot · Changes

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added expiration attribute authored May 02, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/shoot.md
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......@@ -25,7 +25,8 @@ Attributes
| onhitskill | onhit, oh | The meta-skill to execute when the projectile hits its target | None |
| onendskill | onend, oe | The meta-skill to execute when the projectile misses and ends | None |
| bounce | | Whether the projectile will bounce when it hits something | false |
| pickup | | Can pickup the item. Projectile item will disappear 5 seconds after it hits something | false |
| pickup | | Can pickup the item. | false |
| expiration | duration, expire, e | How many ticks should the projectile exist for after it has landed before it gets removed | 100
| accuracy | ac, a | Accuracy of the projectile | 1 |
| knockback | kb | knockback strength of the projectile | 0 |
| piercelevel | pl | The amount of times the arrow can pierce through an entity | 0 |
......
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