Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 143
    • Issues 143
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • setstance

setstance · Changes

Page history
reverted dante authored Oct 23, 2023 by Lxlp's avatar Lxlp
Show whitespace changes
Inline Side-by-side
Showing with 15 additions and 23 deletions
+15 -23
  • skills/mechanics/setstance.md skills/mechanics/setstance.md +15 -23
  • No files found.
skills/mechanics/setstance.md
View page @ bbabed2b
===================
## Description:
## Description
Sets the "stance" attribute of the target Mythic Mob to the given
string. Does nothing if the target is not a Mythic Mob.
## Attributes:
| Attribute | Aliases | Description | Default Value |
|-----------|---------|-------------------------------|---------------|
| stance | s | The string-name of the stance | default |
This can be used in conjunction with the [Stance condition](skills/conditions/stance) to create different stances or phases
for a mob, where they use different abilities.
The stance condition will match the current stance loosely, meaning if you set the stance to
"angry fiery explosive" the stance condition will be true for the stance
"fiery".
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| stance | s | The string-name of the stance | default |
### Special Notes
This is used in conjunction with the **stance condition** (see
[Conditions](/conditions/start)) to create different stances or phases
for a mob, where they use different abilities. The stance condition will
match the current stance loosely, meaning if you set the stance to
"angry fiery explosive" the stance condition will be true for "stance
fiery".
## Examples:
## Examples
This skill would change the caster's phase to "bowphase"
```yaml
StanceChangeSkill:
......
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
FAQ / Common Issues
Mythic Add-ons
Compatible Plugins
API Information
Packs
Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine
Skills
  • Mechanics
  • Effects
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables
  • Math
Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework
Drops & DropTables
  • Drop Types
Spawning
  • Spawners
  • Random Spawns
Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats
Examples
Useful Tips