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## Description
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Causes the casting mob to change its level.
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| action | a | The type of the operation to perform | SET<!--type:SET,ADD,SUBTRACT,MULTIPLY,DIVIDE-->|
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| level | l | Amount used in the operation | 1 |
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## Action Attribute
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Available actions are
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- `SET`
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- `ADD`
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- `SUBTRACT`
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- `MULTIPLY`
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- `DIVIDE`
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## Examples
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This will set the mob level to 3 when it spawns
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```yaml
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- setlevel{a=set;l=3} @self ~onSpawn
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```
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##
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This will increase the mob level by 1 each time it kills a player
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```yaml
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- setlevel{a=add;l=1} ~onKillPlayer
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```
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##
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This will set the level of the mob to a random value between 1 and 5 when it spawns, plus the score of the `__GLOBAL__` fake player from the "testlevel" scoreboard.
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```yaml
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- setlevel{a=set;l="<random.1to5> + <global.score.testlevel>"} @self ~onSpawn
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```
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> The usage of [Placeholders](/Skills/Placeholders) and [Math Operations](/Skills/Math) inside of a non-string attribute is [**Premium Only**](Premium-Features)
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## Aliases
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- [x] modifylevel |
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\ No newline at end of file |