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Description:
Sets the gamemode of the target player. Does nothing if the target is
not a player. Requires the sync=true
attribute.
Attributes:
Attribute | Aliases | Description | Default Value |
---|---|---|---|
mode | m | The gamemode to change the target to. | SURVIVAL |
Examples:
Skills:
- setgamemode{m=CREATIVE;sync=true} @PlayersInRadius{r=10} ~onSpawn
- ...