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  • raytrace

Last edited by Lxlp Mar 02, 2025
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raytrace

Description

Traces a ray to the target.

This is a Premium-Only mechanic!

Implemented Placeholders
<skill.var.hit-block-type>

Attributes

Attribute Aliases Description Default
entityskill eskill, es meta-skill to use when the ray hits an entity
locationskill lskill, ls meta-skill to use when the ray hits a location
headshotskill hskill, hs meta-skill to use when it's a headshot
maxdistance distance, md, d max distance to trace 50
raywidth rw, w Width of the ray traced 0.2
ignorepassableblocks ignorepassable, ip ignores collision of passable blocks true
fluidcollisionmode fcm Determines the collision behaviour when fluids get hit during ray tracing NEVER
accuracy ac, a spread of the traced ray 1
verticalnoise vn vertical spread of the ray 0
horizontalnoise hn horizontal spread of the ray 0
raytraceConditions rc, rcon, rconditions Conditions applied to the raytraced target NONE
headshotmultiplier hsmultiplier, hsm headshot power multiplier 1

Examples

MyRaytraceSkill:
  Skills:
  - raytrace{
      entitySkill=[
        - damage{amount=20}
      ];
      headshotSkill=[
        - effect:particles{particle=reddust;color=#ff0000}
      ];
      locationSkill=[
        - particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
      ];
      raytraceConditions=[
        - samefaction false
      ]} @targetlocation ~onUse
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