... | ... | @@ -13,7 +13,7 @@ Traces a ray to the target. |
|
|
|-----------|-----------|----------------------------------------------------------------------|---------|
|
|
|
| entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
|
|
|
| locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
|
|
|
| headshotskill | hskill, hs | meta-skill to use when it's a headshot | |
|
|
|
| headshotskill | hsskill, hs | meta-skill to use when it's a headshot | |
|
|
|
| maxdistance | distance, md, d | max distance to trace | 50 |
|
|
|
| raywidth | rw, w | Width of the ray traced | 0.2 |
|
|
|
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
|
... | ... | @@ -21,8 +21,8 @@ Traces a ray to the target. |
|
|
| accuracy | ac, a | spread of the traced ray | 1 |
|
|
|
| verticalnoise | vn | vertical spread of the ray | 0 |
|
|
|
| horizontalnoise | hn | horizontal spread of the ray | 0 |
|
|
|
| raytraceConditions | rc, rcon, rconditions | Conditions applied to the raytraced target | NONE |
|
|
|
| headshotmultiplier | hsmultiplier, hsm | headshot power multiplier | 1 |
|
|
|
| raytraceConditions | rc, rcond, rconditions| Conditions applied to the raytraced target | NONE |
|
|
|
| headshotmultiplier | hsmultipler, hsm | headshot power multiplier | 1 |
|
|
|
|
|
|
|
|
|
## Examples
|
... | ... | |