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## Description: 
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## Description
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Traces a ray to the target. **[PREMIUM ONLY]**
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## Attributes:
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| Attribute            | Aliases               | Description                                                                                                                                              | Default Value |
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|----------------------|-----------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------|
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| entityskill          | eskill, es            | meta-skill to use when the ray hits an entity                                                                                                            |               |
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| locationskill        | lskill, ls            | meta-skill to use when the ray hits a location                                                                                                           |               |
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| headshotskill        | hskill, hs            | meta-skill to use when it's a headshot                                                                                                                   |               |
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| maxdistance          | distance, md, d       | max distance to trace                                                                                                                                    | 50            |
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| raywidth             | rw, w                 | Width of the ray traced                                                                                                                                  | 0.2           |      |
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## Attributes
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| Attribute | Aliases   | Description                                                          | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| entityskill   | eskill, es | meta-skill to use when the ray hits an entity                   |         |
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| locationskill | lskill, ls | meta-skill to use when the ray hits a location                  |         |
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| headshotskill | hskill, hs | meta-skill to use when it's a headshot                          |         |
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| maxdistance   | distance, md, d | max distance to trace                                      | 50      |
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| raywidth      | rw, w      | Width of the ray traced                                         | 0.2     | 
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| ignorepassableblocks | ignorepassable, ip    | ignores collision of passable blocks                                                                                                                     | true          |
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| fluidcollisionmode   | fcm                   | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER         |
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| accuracy             | ac, a                 | spread of the traced ray                                                                                                                                 | 1             |
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| ... | ... | @@ -21,10 +18,11 @@ Traces a ray to the target. **[PREMIUM ONLY]** | 
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| raytraceConditions   | rc, rcon, rconditions | Conditions applied to the raytraced target                                                                                                               | NONE          |
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| headshotmultiplier   | hsmultiplier, hsm     | headshot power multiplier                                                                                                                                | 1             |
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## Examples:
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## Examples
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```yaml
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MyRaytraceSkill:
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  Skills:
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  - raytrace{
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      entitySkill=[
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        - damage{amount=20}
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| ... | ... |  |