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projectile · Changes

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updated VerticalOffset attribute thanks to Mikekevie's input authored May 26, 2024 by Lxlp's avatar Lxlp
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skills/mechanics/projectile.md
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......@@ -38,7 +38,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech
| EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset|
| startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted|
| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 |
| VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis | 0 |
| VerticalOffset | vO | Vertical Offset will add a [slope](https://en.wikipedia.org/wiki/Grade_(slope)) to the projectile's starting direction. To give it a specific angle, you can use [this image](https://en.wikipedia.org/wiki/Grade_(slope)#/media/File:Slope_quadrant.svg) as reference: the value you need will be the number shown in red divided by 100 (so if you want 40°, you will need to input 83.9/100 = `0.839`)| 0 |
| Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
| HorizontalNoise | hn | The randomness of the projectile in horizontal direction |(1-ac)*45 |
| VerticalNoise | vn | The randomness of the projectile in the vertical direction |(1-ac)*4.5|
......
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