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polygon · Changes

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added directionTowardsTarget, targetxOffset, targetyOffset and targetzOffset attributes authored Jun 19, 2025 by Lxlp's avatar Lxlp
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  • skills/mechanics/polygon.md skills/mechanics/polygon.md +5 -1
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skills/mechanics/polygon.md
View page @ 407e4eb0
......@@ -16,6 +16,9 @@ The Polygon meta-mechanic can execute other skills in a polygon-shaped pattern.
| xOffset | xo, x | The offset on the X axis | 0 |
| yOffset | yo, y | The offset on the Y axis | 0 |
| zOffset | zo, z | The offset on the Z axis | 0 |
| targetxoffset | tx, txo | Target X-axis offset | 0 |
| targetyoffset | ty, tyo | Target Y-axis offset | 0 |
| targetzoffset | tz, tzo | Target Z-axis offset | 0 |
| ForwardOffset | foffset, fo | The Forward offset | 0 |
| Pitch | | The pitch rotation | 0 |
| Yaw | | The yaw rotation | 0 |
......@@ -23,6 +26,7 @@ The Polygon meta-mechanic can execute other skills in a polygon-shaped pattern.
| Radius | r | The hit radius | 1 |
| Rotation | rot | The rotation of the polygon, in the x,y,z format. Same as using pitch/yaw/roll | 0,0,0 |
| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the polygon to the caster's facing direction | true |
| directiontowardstarget | dtt | Whether the yaw/pitch should be calculated so that the drawn shape aims to the target | false |
| FromOrigin | | If the polygon should start in the origin of the metaskill | false |
| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/Inline-Conditions) that an entity must met to be hit by the polygon mechanic |<!--type:Conditions-->|
......@@ -52,4 +56,4 @@ ExampleSkill:
<!--TAGS-->
<!--tag:Meta-Mechanic-->
<!--tag:Meta-Mechanic-->
\ No newline at end of file
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