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Mechanic: onSwing
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==================
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## Description
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Applies an aura to the target that triggers a skill when they swing (left click)
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Attributes
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----------
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| Attribute | Aliases | Description | Default Value |
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|------------------|---------------|------------------------------------------------------------|---------------|
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| onSwing | osw | Skill to execute if the target swings / left clicks | NONE |
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| onSwing | onswingskill, osw | Skill to execute if the target swings / left clicks | |
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> This mechanic inherits every attribute of the [aura] mechanic
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Examples
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--------
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## Examples
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Simple:
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Apply an onSwing aura to yourself and catch any entities in front and within 10 blocks of you on fire.
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ApplyAura:
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```yaml
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ApplyAura:
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Skills:
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- onSwing{osw=CatchOnFire;auraname=Ignite;d=300;i=1} @self
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CatchOnFire:
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CatchOnFire:
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Skills:
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- ignite{t=60} @EntitiesInCone{angle=90;range=10;rotation=0}
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```
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##
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Intermediate:
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Apple on onSwing aura to yourself that shoots out a projectile whenever you swing. It will play the skeleton shoot sound when the projectile spawns, have flame particles and a firecharge while it travels, and will deal between 2-4 MAGIC damage.
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ApplyAura:
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```yaml
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ApplyAura:
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Skills:
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- onSwing{osw=ShootProjectile;auraname=Fireballs;d=300;i=1} @self
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ShootProjectile:
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ShootProjectile:
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Skills:
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- projectile{bulletType=ITEM;material=FIRE_CHARGE;bulletSpin=29;i=1;v=24;mr=100;d=100;hnp=true;oS=Fireball_oS;oT=Fireball_oT;oH=Fireball_oH} @forward{f=300;y=0}
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Fireball_oS:
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Fireball_oS:
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Skills:
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- sound{s=entity.skeleton.shoot;v=1;p=1} @origin
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Fireball_oT:
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Fireball_oT:
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Skills:
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- particles{particle=flame;a=4;hs=0.2;vs=0.2;y=0;s=0.1} @origin
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Fireball_oH:
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Fireball_oH:
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Skills:
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- damage{a=2-4;cause=magic}
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```
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<!-- LINKS -->
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[aura]: /skills/mechanics/aura |
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\ No newline at end of file |