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  • onswing

onswing · Changes

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updated layout and informations authored Sep 02, 2024 by Lxlp's avatar Lxlp
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skills/mechanics/onswing.md
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Mechanic: onSwing
==================
## Description
Applies an aura to the target that triggers a skill when they swing (left click)
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|------------------|---------------|------------------------------------------------------------|---------------|
| onSwing | osw | Skill to execute if the target swings / left clicks | NONE |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| onSwing | onswingskill, osw | Skill to execute if the target swings / left clicks | |
> This mechanic inherits every attribute of the [aura] mechanic
Examples
--------
## Examples
Simple:
Apply an onSwing aura to yourself and catch any entities in front and within 10 blocks of you on fire.
```yaml
ApplyAura:
Skills:
- onSwing{osw=CatchOnFire;auraname=Ignite;d=300;i=1} @self
CatchOnFire:
Skills:
- ignite{t=60} @EntitiesInCone{angle=90;range=10;rotation=0}
```
ApplyAura:
Skills:
- onSwing{osw=CatchOnFire;auraname=Ignite;d=300;i=1} @self
CatchOnFire:
Skills:
- ignite{t=60} @EntitiesInCone{angle=90;range=10;rotation=0}
##
Intermediate:
Apple on onSwing aura to yourself that shoots out a projectile whenever you swing. It will play the skeleton shoot sound when the projectile spawns, have flame particles and a firecharge while it travels, and will deal between 2-4 MAGIC damage.
ApplyAura:
Skills:
- onSwing{osw=ShootProjectile;auraname=Fireballs;d=300;i=1} @self
ShootProjectile:
Skills:
- projectile{bulletType=ITEM;material=FIRE_CHARGE;bulletSpin=29;i=1;v=24;mr=100;d=100;hnp=true;oS=Fireball_oS;oT=Fireball_oT;oH=Fireball_oH} @forward{f=300;y=0}
Fireball_oS:
Skills:
- sound{s=entity.skeleton.shoot;v=1;p=1} @origin
Fireball_oT:
Skills:
- particles{particle=flame;a=4;hs=0.2;vs=0.2;y=0;s=0.1} @origin
Fireball_oH:
Skills:
- damage{a=2-4;cause=magic}
\ No newline at end of file
```yaml
ApplyAura:
Skills:
- onSwing{osw=ShootProjectile;auraname=Fireballs;d=300;i=1} @self
ShootProjectile:
Skills:
- projectile{bulletType=ITEM;material=FIRE_CHARGE;bulletSpin=29;i=1;v=24;mr=100;d=100;hnp=true;oS=Fireball_oS;oT=Fireball_oT;oH=Fireball_oH} @forward{f=300;y=0}
Fireball_oS:
Skills:
- sound{s=entity.skeleton.shoot;v=1;p=1} @origin
Fireball_oT:
Skills:
- particles{particle=flame;a=4;hs=0.2;vs=0.2;y=0;s=0.1} @origin
Fireball_oH:
Skills:
- damage{a=2-4;cause=magic}
```
<!-- LINKS -->
[aura]: /skills/mechanics/aura
\ No newline at end of file
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