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Mechanic: DisguiseTarget
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## Description
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========================
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Runs a disguise string on the target mob. This skill requires Libs'
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Runs a disguise string on the target mob. This skill requires Libs'
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Disguises and ProtocolLib be installed to enable Disguise functionality.
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Disguises be installed to enable Disguise functionality.
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Attributes
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----------
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## Attributes
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|-----------|---------|--------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| disguise | d, type | The disguise to apply to the target. | |
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| disguise | d, type | The disguise to apply to the target. | player Ashijin |
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| audience | | The [audience] of the disguise | |
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Examples
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--------
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This example would cause the target to turn into a sheep.
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## Examples
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```yaml
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```yaml
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Skills:
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Skills:
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- disguisetarget{d=SHEEP} @target
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- disguisetarget{d=SHEEP} @target
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```
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```
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> This example would cause the target to turn into a sheep.
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##
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This one would turn it into a player using the skin of Notch and giving
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it the display name *Jeb*. Color codes are useable in the nametag field.
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```yaml
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```yaml
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Skills:
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Skills:
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- disguisetarget{d="player libraryaddict setCustomName '&7Jeb' setSkin Notch.png"} @target
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- disguisetarget{d="player libraryaddict setCustomName '&7Jeb' setSkin Notch.png"} @target
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```
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```
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> This one would turn it into a player using the skin of Notch and giving it the display name *Jeb*. Color codes are useable in the nametag field.
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<!-- LINKS -->
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[audience]: /Skills/Audience |
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\ No newline at end of file |