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Mechanic: Disguise
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==================
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## Description
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Runs a disguise string on the casting mob. This skill requires Libs'
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Disguises and ProtocolLib be installed to enable Disguise functionality.
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See [Add-On: Disguises](/Mobs/Disguises) for a list of available
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disguises.
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Attributes
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----------
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| Attribute | Aliases | Description | Default |
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|-----------|---------|-----------------------------------|---------|
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| disguise | d, type | The disguise to apply to the mob. | |
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| disguise | d, type | The disguise to apply to the mob. | player Ashijin |
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| audience | | The [audience] of the disguise | |
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Examples
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--------
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## Examples
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> You can test cast both of these disguises with ``/mm test cast TestingDisguiseMechanic``
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you can test cast both of these disguises with ``/mm test cast TestingDisguiseMechanic``
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##
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This will disguise you as a sheep that is on fire and spinning.
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```yml
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TestingDisguiseMechanic:
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Skills:
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- disguise{d="Sheep SetBurning SetSpinning"} @self
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```
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> This will disguise you as a sheep that is on fire and spinning.
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This next example will turn you into a steve head that glides across the floor. No good way to describe it. It is pretty funny. I recommend you try it out!
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##
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```yml
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TestingDisguiseMechanic:
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Skills:
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- disguise{d="Zombie setYModifier -1.5 setPitchLocked setInvisible setHelmet PLAYER_HEAD"} @self
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```
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> This example will turn you into a steve head that glides across the floor. No good way to describe it. It is pretty funny. I recommend you try it out!
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<!--
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---------
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**Old Way**
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This example would cause the mob to turn into a sheep.
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Skills:
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- disguiseOld{d=SHEEP}
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Configure custom disguises using Lib's Disguises for more granular detail.
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---------
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--> |
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\ No newline at end of file |
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<!-- LINKS -->
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[audience]: /Skills/Audience |
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\ No newline at end of file |