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  • delay

Last edited by Lxlp Mar 03, 2025
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delay

Causes the current skilltree to be delayed by X ticks.
Delay can also be used as an attribute directly inside of mechanics by adding the delay=TICKS universal attribute. This way, the delay is not applied to the entire skilltree but only to the single mechanic.

Skill-delay and Attribute-delay do not work in the same manner.

This mechanic can also be used to accomplish Intratick Scheduling

Examples

Skills:
  - ignite{ticks=60}
  - delay 60
  - explode

This is an example of using the delay universal attribute. It will work inside any mechanic and will delay it from happening by the specified amount of ticks.

Skills:
  - skill{skill=exampleskill;delay=200}
  - explode{delay=80}
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