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## Description
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Causes the current skilltree to be delayed by X ticks.
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Delay can also be used as an attribute directly inside of mechanics by adding the `delay=TICKS` [universal attribute](/Skills/Mechanics#universal-attributes). This way, the delay is not applied to the entire skilltree but only to the single mechanic.
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Skill-delay and Attribute-delay do not work in the same manner.
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> This mechanic can also be used to accomplish [Intratick Scheduling](/Skills/Intratick-Scheduling)
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## Examples
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```yaml
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Skills:
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- ignite{ticks=60}
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- delay 60
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- explode
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```
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This is an example of using the delay universal attribute. It will work inside any mechanic and will delay it from happening by the specified amount of ticks.
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```yaml
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Skills:
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- skill{skill=exampleskill;delay=200}
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- explode{delay=80}
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```
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<!--TAGS-->
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<!--tag:Meta:Flow--> |