Description
Damages each entity targeted for the given amount, and heals the casting mob for each entity that takes damage this way.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
damage | d,dmg | The amount of damage to deal | 1 |
heal | h | The amount of healing per mob damaged | 1 |
This mechanic inherits every inheritable attribute of the Damage mechanic
Examples
Would consume all nearby zombies, healing the boss for 20 hp for each zombie killed.
Skills:
- consume{d=1000;h=20} @MobsInRadius{type=ZOMBIE;r=20}