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## Description
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Shoots a chaining homing missile at the target
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> **This is a [Premium-Only] mechanic!**
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| bounces | b | How many times the chain should bounce | 2 |
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| bounceradius | bouncerange, radius, range, r | How far the skill will bounce to a new target | 5 |
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| returnToCaster | return, rtc | If the missile should return to the caster | false |
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| bounceConditions | conditions, cond, c | The conditions for the skill to bounce, similar to the [chain](/skills/mechanics/chain) mechanic |<!--type:Conditions-->|
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> This mechanic inherits every attribute of the [Missile](Skills/Mechanics/Missile) mechanic
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## Examples**
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```yaml
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## Mob.yml ##
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Skills:
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- skill{s=ChainMissile} @target ~onTimer:200
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```
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```yaml
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## Skills.yml ##
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ChainMissile:
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Skills:
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- ChainMissile{bounces=10;r=10;in=1.25;oT=CM_oT;oH=CM_oH;i=1;md=200;mr=30;v=5;hnp=true;hp=true;hR=1;vR=1;sB=False;sE=false;tyo=1;hs=true;hfs=1}
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CM_oT:
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Skills:
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- effect:particles{particle=flame;a=1;hs=0;vs=0;s=0;y=0} @origin
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CM_oH:
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Skills:
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- damage{a=1;pkb=true}
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```
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## Aliases
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- [x] cmi
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<!-- LINKS -->
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[Premium-Only]: Premium-Features
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<!--TAGS-->
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<!--tag:Meta-Mechanic-->
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<!--tag:Projectile-->
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<!--tag:Premium-Only--> |