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  • cancelevent

Last edited by Lxlp Mar 03, 2025
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cancelevent

Description

Cancel the Event that triggered the skill. This mechanic has several important requirements in order to execute properly:

  • The mechanic or initial skill must be run with sync=true.

Example: - skill{s=CancelEventSkill;sync=true} ~onDamaged

  • No delays allowed.
  • Not all triggers are associated with events that can be cancelled.
  • Other mechanics that listens to the same trigger will still be triggered even if the event is ultimately cancelled.

Compatible Triggers

  • ~onAttack
  • ~onBucket
  • ~onDamaged
  • ~onDeath
  • ~onExplode
  • ~onInteract
  • ~onCombat
  • ~onTeleport
  • ~onShoot (Requires Crucible for a bow / crossbow if the caster is a player)
  • ~onUse (Requires Crucible)
  • ~onConsume (Requires Crucible)

This is not a complete list, and other triggers may work too, the ones listed here are just the confirmed ones

Attributes

This mechanic has no attributes

Examples

Skill.yml:

CancelDamageEvent:
  Skills:
  - CancelEvent
  - message{m="&cYou cannot hurt this mob!"} @trigger

Mob.yml:

NoDamageMob:
  Type: villager
  Skills:
  - skill{s=CancelDamageEvent;sync=true} ~onDamaged

You can use it in-line too! This example will prevent the mob from shooting its bow, and from taking any damage.

customskeleton:
  Type: skeleton
  Skills:
  - cancelevent{sync=true} @self ~onShoot
  - cancelevent{sync=true} @self ~onDamaged
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