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Mechanic: CancelEvent
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=====================
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## Description
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Cancel the Event that triggered the skill. This mechanic has several
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important requirements in order to execute properly:
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- The mechanic or initial skill must be run with sync=true. Example: -
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skill{s=CancelEventSkill;sync=true} ~onDamaged
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- **The mechanic or initial skill must be run with sync=true. Example: -
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skill{s=CancelEventSkill;sync=true} ~onDamaged**
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- No delays allowed.
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- Not all triggers support it.
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- Other mechanics within that skill can still be triggered.
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Possible Triggers
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-----------------
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### Compatible Triggers
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- ~onAttack
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- ~onBucket
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- ~onDamaged
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- ~onDeath
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- ~onExplode
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... | ... | @@ -24,26 +23,27 @@ Possible Triggers |
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- ~onUse (Requires Crucible)
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- ~onConsume (Requires Crucible)
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Example
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-------
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## Examples
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Skill.yml:
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CancelDamageEvent:
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Skills:
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- CancelEvent
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- message{m="&cYou cannot hurt this mob!"} @trigger
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```yaml
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CancelDamageEvent:
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Skills:
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- CancelEvent
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- message{m="&cYou cannot hurt this mob!"} @trigger
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```
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Mob.yml:
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NoDamageMob:
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Type: villager
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Skills:
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- skill{s=CancelDamageEvent;sync=true} ~onDamaged
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Or to prevent a skeleton from shooting:
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customskeleton:
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Type: skeleton
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Skills:
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- cancelevent{sync=true} ~onShoot |
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\ No newline at end of file |
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```yaml
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NoDamageMob:
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Type: villager
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Skills:
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- skill{s=CancelDamageEvent;sync=true} ~onDamaged
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```
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You can use it in-line too! This example will prevent the mob from shooting its bow, and from taking any damage.
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```yaml
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customskeleton:
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Type: skeleton
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Skills:
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- cancelevent{sync=true} @self ~onShoot
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- cancelevent{sync=true} @self ~onDamaged
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``` |
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\ No newline at end of file |