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  • StopSound

Last edited by Lxlp Nov 30, 2024
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StopSound

Description

Stops a sound from playing from either the vanilla game or a resource pack for the targeted entity. A good list of sounds can be found here. Use the “sound event” column.

Attributes

Attribute Aliases Description Default
sound s Sound to stop playing entity.zombie.attack_iron_door
soundcategory source, sc, category The category at which the sound is played, useful for resourcepacks MASTER

SoundCategory Attribute

A list of sound categories can be found here.

Examples

SilenceEndermanSkill:
  Skills:
  - stopsound{s=entity.enderman.scream} @PIR{r=10}

Aliases

  • effect:stopsound
  • e:ss
  • ss
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