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## Description
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Creates a particle effect at the targeted entity or location.
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A list of particle types can be found **[here](/Skills/Mechanics/Particle/Particle-Types)**.
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[All of the spigot particle effects listed in the javadocs should be acceptable as well.](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
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## Attributes
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### General Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| particle | p | The [particle type] to use. | reddust<!--type:Particle-->|
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| mob | m, t | The entity to spawn as the particle. Cannot be the original entity. **Premium Only**. |<!--type:Mob-->|
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| amount | count, a | The number of particles to create | 10 |
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| spread | offset | The vertical spread of the particles | 0 |
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| hSpread | hs | The horizontal spread of the particles | `spread`|
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| vSpread | vs, yspread, ys| The spread of the particles on the y axis. Overwrites `spread` | `spread`|
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| xSpread | xs | The spread of the particles on the x axis. Overwrites `hSpread` on that axis | hSpread |
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| zSpread | zs | The spread of the particles on the z axis. Overwrites `hSpread` on that axis | hSpread |
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| speed | s | The “speed” of the particles. If a particle has a [DataType](/Skills/Mechanics/Particle/Particle-Types#datatypes), this attribute will behave inconsistently. | 0 |
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| yOffset | y | The Y offset of the particles from the target | 0 |
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| viewDistance | vd | The distance the particles are rendered | 128 |
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| fromorigin| fo | Should the particles be generated from the origin of the mechanic | false |
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| directional| d | Does the particle use directional travel. The [particle type] used must not have additional data (extra attributes) | false |
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| directionReversed| dr | Reverses the direction of the particles. | false |
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| direction | dir | Specifies a vector for the particles to move towards. | 0,0,0 (x,y,z) |
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| fixedyaw | yaw | Sets the yaw of the location target(s) of the mechanic. This is ignored if it remains -1111 | -1111 |
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| fixedpitch| pitch | Sets the pitch of the location target(s) of the mechanic. This is ignored if it remains -1111 | -1111 |
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| audience | | The [audience] of the particle effect | nearby<!--type:Audience--> |
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| color | c | The color of the particle, if supported |<!--type:Color-->|
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| exactoffsets | eo | Changes the formula with which random spawn locations for the particles are computed | false |
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#### Extra Attributes
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Depending on the specific [particle type] used, extra attributes will become available to use inside particle-related mechanics too. you can find more by accessing the specific particle's page from the [particle types wiki page]
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#### Mob-Type Particles \[**Premium Only**\]
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This particle type will replace the spawned particle with the selected entity. The entity will act as a normal one, being able to attack, be hit, activate skills and so on. The entity will have no parent/owner relationship with the caster.
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### Entity-Only Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| useEyeLocation | uel | (true/false) Whether to base the particles on the entity's eyes | false |
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| forwardOffset | startfoffset, sfo | The forward-offset from the targeted entity, does not work when `directional` is set to true | 0 |
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| sideOffset| soffset, sso | The side-offset from the targeted entity, does not work when `directional` is set to true | 0 |
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## Examples
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```yaml
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Skills:
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- effect:particles{particle=flame;amount=200;hS=1;vS=1;speed=5} @self
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- ...
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```
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```yaml
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Skills:
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- effect:particles{particle=block;m=dirt;amount=100;hS=1;vS=1} @self
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- ...
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```
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```yaml
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Skills:
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- particles{particle=flame;a=10;hs=0.3;vs=0.3;y=0.3;s=0.1125} @self
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- ...
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```
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## Aliases
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- [x] effect:particles
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- [x] effect:particle
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- [x] particles
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- [x] particle
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- [x] e:particles
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- [x] e:particle
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- [x] e:p
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<!-- LINKS -->
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[particle type]: /Skills/Mechanics/Particle/Particle-Types
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[particle types wiki page]: /Skills/Mechanics/Particle/Particle-Types
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<!--TAGS-->
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<!--tag:Effect:Particle--> |
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\ No newline at end of file |