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  • Particle

Last edited by Lxlp Apr 23, 2025
Page history

Particle

Description

Creates a particle effect at the targeted entity or location.

A list of particle types can be found here.

All of the spigot particle effects listed in the javadocs should be acceptable as well.

Attributes

General Attributes

Attribute Aliases Description Default
particle p The particle type to use. reddust
mob m, t The entity to spawn as the particle. Cannot be the original entity. Premium Only.
amount count, a The number of particles to create 10
spread offset The vertical spread of the particles 0
hSpread hs The horizontal spread of the particles spread
vSpread vs, yspread, ys The spread of the particles on the y axis. Overwrites spread spread
xSpread xs The spread of the particles on the x axis. Overwrites hSpread on that axis hSpread
zSpread zs The spread of the particles on the z axis. Overwrites hSpread on that axis hSpread
speed s The “speed” of the particles. If a particle has a DataType, this attribute will behave inconsistently. 0
yOffset y The Y offset of the particles from the target 0
viewDistance vd The distance the particles are rendered 128
fromorigin fo Should the particles be generated from the origin of the mechanic false
directional d Does the particle use directional travel. The particle type used must not have additional data (extra attributes) false
directionReversed dr Reverses the direction of the particles. false
direction dir Specifies a vector for the particles to move towards. 0,0,0 (x,y,z)
fixedyaw yaw Sets the yaw of the location target(s) of the mechanic. This is ignored if it remains -1111 -1111
fixedpitch pitch Sets the pitch of the location target(s) of the mechanic. This is ignored if it remains -1111 -1111
audience The [audience] of the particle effect nearby
color c The color of the particle, if supported
exactoffsets eo Changes the formula with which random spawn locations for the particles are computed false

Extra Attributes

Depending on the specific particle type used, extra attributes will become available to use inside particle-related mechanics too. you can find more by accessing the specific particle's page from the particle types wiki page

Mob-Type Particles [Premium Only]

This particle type will replace the spawned particle with the selected entity. The entity will act as a normal one, being able to attack, be hit, activate skills and so on. The entity will have no parent/owner relationship with the caster.

Entity-Only Attributes

Attribute Aliases Description Default
useEyeLocation uel (true/false) Whether to base the particles on the entity's eyes false
forwardOffset startfoffset, sfo The forward-offset from the targeted entity,doesn'n work when set directional to true 0
sideOffset soffset, sso The side-offset from the targeted entity, doesn'n work when set directional to true 0

Examples

  Skills:
  - effect:particles{particle=flame;amount=200;hS=1;vS=1;speed=5} @self
  - ...
  Skills:
  - effect:particles{particle=block;m=dirt;amount=100;hS=1;vS=1} @self
  - ...
  Skills:
  - particles{particle=flame;a=10;hs=0.3;vs=0.3;y=0.3;s=0.1125} @self
  - ...

Aliases

  • effect:particles
  • effect:particle
  • particles
  • particle
  • e:particles
  • e:particle
  • e:p
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