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- message{m="SILENCE!"} @trigger
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- ignite @trigger
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```
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This below example uses the [StringEquals](/skills/conditions/stringequals) condition to check what the player typed! The message mechanic will only appear if the player typed `QueenOfAnts is a noob`.
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```yaml
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YourMob:
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Type: ZOMBIE
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Skills:
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- onChat{onChat=ChatSkill;d=1000} @trigger ~onInteract
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ChatSkill:
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Conditions:
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- stringequals{val1="<skill.var.input>";val2="QueenOfAnts is a noob"} true
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Skills:
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- message{m=She is indeed!} @trigger
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```
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## Aliases
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- [x] chatprompt
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