Description
Applies an aura on the target player that triggers a metaskill when they type a chat message
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
onChatSkill | onchat, oc, then | The metaskill to execute when the player chats |
This mechanic inherits every attribute of the aura mechanic
onChatSkill Attribute
When the metaskill is execute, a new skill-scoped variable containing what has been said in chat is set, called input
.
Its value can then be fetched via the <skill.var.input>
placeholder.
Examples
The ExampleSkill
metaskill will create an aura on every player in a 20 blocks radius. If those players were to chat during its 10 seconds duration, a message would be sent to them and they would be set on fire.
ExampleSkill:
Skills:
- onChat{onChat=ExampleSkill2;d=200} @PIR{r=20}
ExampleSkill2:
Skills:
- message{m="SILENCE!"} @trigger
- ignite @trigger
This below example uses the StringEquals condition to check what the player typed! The message mechanic will only appear if the player typed QueenOfAnts is a noob
.
YourMob:
Type: ZOMBIE
Skills:
- onChat{onChat=ChatSkill;d=1000} @trigger ~onInteract
ChatSkill:
Conditions:
- stringequals{val1="<skill.var.input>";val2="QueenOfAnts is a noob"} true
Skills:
- message{m=She is indeed!} @trigger
Aliases
- chatprompt