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  • ModifyDamage

Last edited by Lxlp Nov 29, 2024
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ModifyDamage

Description

Modifies the damage event that triggered the skill.
This mechanic must be synced, meaning that either the mechanic or the initial skill calling it must be run with the sync=true attribute.

Attributes

Attribute Aliases Description Default
amount a The amount of the operation 1
damagetype type, dt, t The type of the damage to evaluate ALL
action mod, m The modifier to use ADD

Examples

  Skills:
  - modifyDamage{a=2;modifier=MULTIPLY;sync=true} @self ~onAttack 0.2

Aliases

  • modDamage
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