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Changelogs · Changes

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Update Changelogs authored Jul 22, 2025 by Lxlp's avatar Lxlp
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changelogs/Changelogs.md
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# 5.10.0 (Dev Builds)
General
-------
## General
- Added 1.21.7 support
- Added `HAPPY_GHAST` entity type
......@@ -13,6 +12,73 @@ General
- PolygonMechanic
- Added PlaceholderAngle
## Variables
- Added `Set` variable type
- Added `List` variable type
- Added `Map` variable type
- Refactored all <[scope].var.[variableName]> placeholders. It is now possible to append a key at the end of the placeholder (in the format <[scope].var.[variableName].key>) to tweak the return value of the placeholder based on the type of the variable the placeholder is fetching. This type of placeholder is called "Meta variable Placeholder"
### Meta Variable Placeholders Introduced
#### All Variable Types
| **Placeholder** | **Function** |
|-----------------------------|-------------------------------------------------------------------------|
| <{VariableScope}.var.{VariableName}.expires> | Whether the variable can expire |
| <{VariableScope}.var.{VariableName}.expiration> | The expiration timestamp for the variable |
| <{VariableScope}.var.{VariableName}.saved> | Whether the variable is saved |
| <{VariableScope}.var.{VariableName}.type> | The type of the variable |
#### Location Variable Type
| **Placeholder** | **Function** |
|-----------------------------|-------------------------------------------------------------------------|
| <{VariableScope}.var.{VariableName}.x> | The x component of the location |
| <{VariableScope}.var.{VariableName}.y> | The y component of the location |
| <{VariableScope}.var.{VariableName}.z> | The z component of the location |
| <{VariableScope}.var.{VariableName}.yaw> | The yaw component of the location |
| <{VariableScope}.var.{VariableName}.pitch> | The pitch component of the location |
| <{VariableScope}.var.{VariableName}.world> | The world of the location |
#### Vector Variable Type
| **Placeholder** | **Function** |
|-----------------------------|-------------------------------------------------------------------------|
| <{VariableScope}.var.{VariableName}.x> | The x component of the location |
| <{VariableScope}.var.{VariableName}.y> | The y component of the location |
| <{VariableScope}.var.{VariableName}.z> | The z component of the location |
#### Set Variable Type
| **Placeholder** | **Function** |
|-----------------------------|-------------------------------------------------------------------------|
| <{VariableScope}.var.{VariableName}.size> | The size of the set |
#### List Variable Type
| **Placeholder** | **Function** |
|-----------------------------|-------------------------------------------------------------------------|
| <{VariableScope}.var.{VariableName}.{Index}> | Returns the element of the list at the given index (must be an integer) |
| <{VariableScope}.var.{VariableName}.size> | The size of the list |
| <{VariableScope}.var.{VariableName}.first> | The first element of the list |
| <{VariableScope}.var.{VariableName}.last> | The last element of the list |
| <{VariableScope}.var.{VariableName}.reversed> | Returns the list with a reversed order |
| <{VariableScope}.var.{VariableName}.sorted> | Returns the list after sorting it |
| <{VariableScope}.var.{VariableName}.shift> | Returns the first element of the list and removes it from the list itself |
| <{VariableScope}.var.{VariableName}.pop> | Returns the last element of the list and removes it from the list itself |
#### Map Variable Type
| **Placeholder** | **Function** |
|-----------------------------|-------------------------------------------------------------------------|
| <{VariableScope}.var.{VariableName}.{Key}> | Returns the value associated with the given key |
| <{VariableScope}.var.{VariableName}.size> | The size of the map |
| <{VariableScope}.var.{VariableName}.keys> | Returns a list of all the keys in the map |
| <{VariableScope}.var.{VariableName}.values> | Returns a list of all the values in the map |
## Mechanics
- Added [ForEach](/Skills/Mechanics/ForEach) mechanic
- Added [ForEachValue](/Skills/Mechanics/ForEachValue) mechanic
- Updated [variableadd](/skills/mechanics/variableadd) and [variablesubtract](/skills/mechanics/variablesubtract) mechanics to work with new variable types
## Conditions
- Added [VariableContains](/Skills/Conditions/VariableContains) condition
# 5.9.5
Bug Fixes
......
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