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  • 4.14.x_changelogs

Last edited by Lxlp Mar 27, 2024
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4.14.x_changelogs

4.14.2

Commands

  • Made reload command sync again for now, added -a flag to make it async

Mechanics

NEW: GoTo

NEW: onJump

  • Applies an aura to the targeted entity and triggers a skill when the entity jumps

NEW: onSwing

  • Applies an aura to the targeted player and triggers a skill when the player swings/left clicks

NEW: onInteract

  • Applies an aura to the targeted entity and triggers a skill if the entity is interacted with.

Conditions

NEW: Charged

  • True if a creeper is charged

NEW: Plugin

  • plugin{p=XXXXXX}
  • Returns true if the specified plugin is running on the server

NEW: Premium condition

  • Returns true if Mythic Premium is running

Bug Fixes/Other

  • Added several Targeter default options in config.yml
  • Added missing FALLING_SPORE_BLOSSOM and SPORE_BLOSSOM_AIR particles
  • Changed os to osh for onshoot aura option
  • Updated to support latest MythicLib
  • Double-check that chunk is actually loaded when EntitiesLoadEvent fires
  • Fixed an issue with MythicMobs trying to remove players
  • Fixed setowner and removeowner modifying mob health
  • Fixed an issue with randomspawner disabling MM if a biome is not valid.
  • Fixed maxdistance attribute in shoot mechanic and also added placeholder support to it
  • Fixed an issue with giveitem mechanic
  • Fixed NPE in summon mechanic
  • Fixed blocktype condition not checking for two or more block types.
  • Fixed NPE in equip mechanic
  • Fixed NPE in mob manager
  • Fixed PlayersInRadius condition being wildly inaccurate on distance
  • Fixed to return 'undefined' instead of null for unset string variables
  • Fixed DynamicTrades for villagers not loading without any regular trades

4.14.1

API

  • Added MythicMobInteractEvent

Bug Fixes/Other

  • Fixed placeholders parsing as math if decimals don't start with 0
  • Improved tracking of vanilla types
  • Fixed reloading error with some conditions

4.14.0

Highlights

  • Added 1.18.1 support
  • Bouncy projectiles
  • A few bug fixes

General

  • Added 1.18.1 support
  • Changed reload command to run async

Mechanics

Projectile

  • Added hugLiquid=true option - when using hugSurface will also move on top of liquids.
  • Added bounce=true option (premium-only)
  • Added bounceVelocityMod option (defaults to 0.9)

Adding bounce=true will cause projectiles to bounce off of surfaces instead of just stopping. Every time it bounces, its velocity will be multiplied by bounceVelocityMod.

The bounding box used for bouncing is calculated using the projectile's hit radius options, so if the projectile seems to be bouncing when it isn't close to a surface and you want more accuracy, try lowering the hit-radius!

Calculating the physics for bouncing is quite intensive, so don't go too crazy with it on weaker servers!

NEW: ConsumeSlot

  • removes any item in the specified slot of the player's inventory.
    • consumeslot{slot=25;amount=21} @PlayersInRadius{r=10}
    • consumeslot{slot=HAND;amount=21} @PlayersInRadius{r=10}

NEW: PickUpItem

NEW: StopSound

  • effect:stopsound{sound=ambient.cave;soundcategory=master} @target
  • Stops a specific sound from being played to the targeted player.

NEW: onDeath

  • Added onDeath aura. Treat it as if it was ~onDeath trigger and not use any targeters that will target the entity that died.

NEW: onBlockPlace

  • Aura that fires when the target places a block.

NEW: TakeItem

  • removes a certain amount of items from the player's inventory.
    • - takeitem{i=myTestItem;amount=20} @PlayersInRadius{r=10}

Delay

  • Added placeholder support

Firework

  • Completely rewritten and fixed

ItemSpray

  • Allow drop tables for itemSpray effect (will use random items from it)

RandomSkill

  • is now weighted.
  • skill weight defaults to 1 if not specified
  • randomskill will not select a skill with weight of 0.
  • Here are a few examples:
    • - randomskill{skills=metaskill 95,otherskill 4,someskill 0,testskill}
    • - randomskill{skills=metaskill 200,otherskill 0.25,someskill 55.23,testskill}

SendTitle

  • Can use hex colors

Targeters

NEW: RingAroundOrigin

  • Targets points in a ring around the skill origin
  • Aliases: RAO
    • @ringaroundorigin{radius=#;points=#}

NEW: RandomLocationsNearOrigin

  • Targets random locations near the skill origin
  • Aliases: RLO, randomLocationsOrigin, RLNO
    • @randomlocationsnearorigin{amount=#;radius=#;minr=#;spacing=#}

NEW: RandomLocationsNearCaster

  • Targets random locations near the skill caster
  • Aliases: RandomLocations, RL
    • @randomlocationsnearcaster{amount=#;radius=#;minr=#;spacing=#}

TargetLocation

  • Added maxDistance option (defaults to 30 blocks)

Ring Targeter

  • Added rotZ, rotY, rotZ options to rotate the ring

Conditions

NEW: ItemIsSimilar

  • Tests if the item from the specified slot is similar to the item being compared
    • - itemissimilar{i=myTestItem;slot=25} true
    • - itemissimilar{i=myTestItem;slot=CHEST} true

NEW: EntityItemIsSimilar

  • Tests if the item entity's ItemStack is similar to the item being compared
    • - entityitemissimilar{i=myTestItem} true

NEW: EntityItemType

  • Tests the item type of the target item entity, will check the item's custom model data.
    • - entityitemtype{types=diamond} true

NEW: EntityMaterialType

  • Tests the material type of the target item entity
    • - entitymaterialtype{types=diamond} true

Entity Types

NEW: ITEM

Placeholders

  • Added <random.float.#to#> which returns a random floating point number in a specified range
  • Added <target.held.item> and <trigger.held.item>
  • Added <caster.display>

Random Spawns

  • Added Cooldown option for random spawners (in seconds)

Bug Fixes/Other

  • Fixed FillChest mechanic only filling chests with vanilla items
  • Allow ~onSignal to trigger multiple skills with the same signal ID
  • Fixed SpawnMob command spawning the base mob instead of the overridden vanilla mob if there's any in the VanillaMobs.yml
  • Show droptables in get/give command
  • Fixed NPE in orbitals when using MOB as the bullet type
  • Fixed command drops executing only one command
  • Fixed MobsInRadius condition not working in RandomSpawns
  • Fixed targeting issues with auras
  • Fixed Options.PreventSlimeSplit
  • Fixed precision issue with VariableAdd and VariableSubtract (#531 (closed))
  • Fixed PlayerWithin-type conditions to ignore creative/spectator players
  • Fixed an issue with inline skills/conditions needing space before ]
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