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  • 2.1.x_changelogs

2.1.x_changelogs · Changes

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### 2.1.9
#### Commands
- The command to give MythicMobs-items can now accept an amount
#### Compatibility
- Updated to Spigot 1.8.8. Removed support for 1.7\_R1, 1.7\_R2,
1.7\_R3, 1.8\_R1, and 1.8\_R2.
- Support remains for 1.6\_R3, 1.7\_R4 and 1.8\_R3 of course.
#### Bug Fixes / Other
- Equipping a mob with AIR now successfully prevents it from having
random equipment...
- Fixed some Threat Table bugs
- Fixed Silverfish despawning even when PReventBlockInfection is set
to true
- Fixed the Level condition doing nothing
- Fixed Cooldown and Warmup timer on spawners not saving through
reloads
- Fixed the Heal mechanic reviving dead mobs
- Fixed some console errors caused by players having recently changed
worlds
- Fixed LegacySkills failing due to async errors
- Fixed a mob adding itself to its own threat table when damaging
itself
### 2.1.8
#### Bug Fixes / Other
- Changed a large portion of mob skills to run async for a huge
performance boost
- Fixed ThreatTables not working on some versions of Spigot
- Fixed mob melee/arrow damage not being applied correctly
- Fixed Heroes exp message not parsing variables correctly
### 2.1.7
#### Bug Fixes / Other
- Fixed some crippling bugs that somehow wormed their way into 2.1.6
- Reduced overhead when dealing with non-Mythic mobs on large servers
- Fixed KillAll command always showing 0 mobs killed
### 2.1.5
#### Skills / Effects
- Added "fromOrigin=true" option to ParticleLine skill
- Added <&heart> and <&skull> for use in skill strings
#### Support
- Added future support for MythicChampions plugin with "champions-exp
\#" drop type
#### Bug Fixes / Other
- Fixed <trigger.name> always returning "Unknown"
- Fixed ConcurrentModificationException with spawners
- Fixed an NPE with MaxCombatDistance option
- Fixed @PlayersNearOrigin targeter not functioning correctly
- Fixed <mob.php> (percentage hp) variable always returning 0
- Fixed Kill Messages not functioning properly
- Fixed some other minor bugs with spawners
### 2.1.4
#### Bug Fixes / Other
- Fixed some compatibility issues with 1.7
- Fixed SendTitle skill not targeting players
- Fixed ThreatTables breaking when a mob targets a non-player that
dies.
- Fixed KillAll command not working with radius
- Fixed RandomSkill never selecting the last skill in the list
- Fixed bugs with @Location targeter
- Removed some annoying debugging code
### 2.1.2
#### Bug Fixes / Other
- Fixed a critical bug with equipment not equipping
- Fixed a few other bugs with drop tables
- Fixed item ranges in drop tables not using the far upper bound of a
range
- Fixed vanilla mobs not having level scaling applied correctly
- Fixed compatibility issues with a couple other plugins
### 2.1.1
#### Bug Fixes / Other
- Fixed particles not working on non-1.8 servers
- Fixed some compatibility issues with EchoPet
- Fixed display errors with ParticleBox effect
- Fixed display errors with ParticleSphere effect
- Fixed the last entry in the RandomMessage skill never displaying
- Fixed MaxItems not taking effect until the end of a DropTable is
reached
### 2.1.0
#### General
- Refactored large sections of the plugin to improve performance and
to prepare for Sponge support.
- Please test thoroughly before deploying to live servers!
- Changed the format of config.yml to match the rest of the plugin.
The old format will continue to work, but it is suggested that you
regenerate your config.yml for access to some new options.
#### Mobs
##### Immunity Tables
See the thread here for details:
<http://www.mythicmobs.net/forum/viewtopic.php?f=1&p=414>
##### Scaling
- Added new per-world level scaling options to config.yml for scaling
mob level based on distance from the spawn
- Added new default LevelModifier options to config.yml for
auto-scaling mobs as they level up.
- Added several new Level Modifiers:
- Armor - each point of the "armor" stat a mob has reduces damage
taken by that flat amount.
- Power - certain skills, mainly damage, are multiplied by a mob's
"power".
##### Options
- Added **Options.Silent: (true/false)** - causes the mob to not make
any sounds
- Added **Options.NoDamageTicks: (integer)** - sets how many ticks a
mob is immune after taking damage (default is 10)
#### Skills
##### General
- Non-combat skills can once again target Creative players (i.e.
message skills)
- Combat skills will no longer target players in Spectator mode
- Made skill formatting more flexible.
- See the RandomMessage skill for an example.
##### Added Prison Skill
* Encases the target entity inside of X block for Y ticks.
Skills:
- prison{type=IRON_BLOCK;duration=200;breakable=true} @Target
##### Added Particle Sphere Effect
##### Added Particle Box Effect
##### Added RandomMessage Skill
Sends a random message to the targets. Uses a list of messages in quotes
defined with the messages attribute.
No it doesn't have to be formatted like this, but this shows off a good
reason I made the syntax more flexible!
Skills:
- randommessage{
m=
"message 1",
"message 2",
"message 3";
} @PIR{r=20} ~onInteract
- someotherskill
##### Added Spin Effect
Makes the target spin.
- spin{duration=#;velocity=#} @target
##### Added TeleportTo Effect
Teleports the target to a defined location. If world is not defined it
will use the current world, and if the coordinates are not defined but
the world is, it will teleport the player to their current location in a
different world.
- teleportto{world=WORLD;coordinates=X,Y,Z} @target
##### Summon Skill
- Added options:
- **copyThreatTable=true** - Summoned mobs spawn with a copy of
the parent's threat table
- **inheritThreatTable=true** - Summoned mobs share the summoner's
threat table
#### Skill Targeters
Added new targeters:
- @PlayersInThreatTable
#### Items & Drop Tables
- Added TotalDrops, MinDrops and MaxDrops options to DropTables.
- If TotalDrops is set, that many items will drop from the table
- MinDrops and MaxDrops will set minimums and maximums on the \#
of item drops
- These options do not apply to experience or non-tangible drops,
only items.
- Drop Tables can now drop other Drop Tables just by referencing their
name
- Drop Tables now support a DropsPerLevel section that will be called
for each level the dying mob is above 1.
#### Spawners
- Spawners now use real-time instead of ticks, so spawner timers will
now be accurate and unaffected by lag.
- Added options for adjusting a spawner's internal cooldown
#### Conditions
- Added **threatwithin \#** condition - true if a ThreatTable target
is within \# blocks.
#### Compatibility
##### Shopkeepers
- Items generated by MythicMobs should now be compatible with
Shopkeepers
#### Bug Fixes / Other
- Fixed particle effects not rendering smoothly
- Fixed damage not always being properly tied to the casting mob
- Fixed damage piercing armor on Spigot
- Fixed colors not working in player disguises
- Fixed health modifiers so that ranges can be in any order
- Fixed NPE caused by a forced combat drop not clearing the mob's
threat table completely.
- Fixed bug thrown by Denizen when summoning mobs via a command
- Fixed many other small bugs
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