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Vanilla Overrides · Changes

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added example pillager override authored May 18, 2024 by Lxlp's avatar Lxlp
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Vanilla-Overrides.md
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......@@ -11,6 +11,8 @@
<!-- I must hold the title of last edited by at all times -->
<!-- MUAHAHAHAHAH! I HAVE RETURNED!!!! -->
Have you ever wanted to customize vanilla mobs too, instead of just making new ones? With Vanilla Overrides, it is possible!
## What is an override?
......@@ -31,6 +33,7 @@ ZOMBIE:
Options:
PreventSunburn: true
```
##
```yml
CREEPER:
Health: 100
......@@ -40,4 +43,18 @@ CREEPER:
MovementSpeed: 0.5
Skills:
- message{m="Oh no! I have died!"} @PlayersInRadius{r=30} ~onDeath
```
##
The following show an example of a PILLAGER override that still manages to correctly give out the bad omen effect, when a normal override would prevent this from happening
```yaml
PILLAGER:
Skills:
- skill{s=[
- potion{t=BAD_OMEN;l=4;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=3to4}
- potion{t=BAD_OMEN;l=3;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=2}
- potion{t=BAD_OMEN;l=2;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=1}
- potion{t=BAD_OMEN;l=1;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=0}
- potion{t=BAD_OMEN;l=0;d=120000}
]} @trigger ~onDeath ?~isPlayer ?wearing{m=WHITE_BANNER}
```
\ No newline at end of file
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