... | ... | @@ -8,6 +8,7 @@ Stats are defined in the`stats.yml` file. This file can exist in the root direct |
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- [Custom Stat Options](#custom-stat-options)
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- [Custom Stat Types](#custom-stat-types)
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- [Specific Type Options](#specific-type-options)
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- [Tooltips Formatting](#tooltips-formatting)
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- [Modifiers](#modifiers)
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- [Built In Stats](#built-in-stats)
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- [Implementations with Configurations](#implementations-with-configurations)
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... | ... | @@ -28,12 +29,13 @@ Options that can be used in the Stat in order to better customize it |
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| Priority | The priority with which the stat will take effect, compared to others |
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| MinValue | Minimum value for the stat |
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| MaxValue | Max value for the stat |
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| Triggers | What triggers the stat effect. Usually just ATTACK or DAMAGED |
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| Triggers | What triggers the stat effect. Can be any MythicMobs trigger, minus the "on" bit. (For instance: to use `onAttack`, one needs to write `ATTACK` as a trigger) |
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| ParentStats | A list of other stats that this stat relies on |
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| Formula | A formula for the base value if this stat has parent stats |
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| FormulaKey | A key you can use in formulas, when this stat is the parent of another |
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| BaseValue | A static base value if it doesn't have parents |
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| ExecutionPoint | For stats that modify a trigger, can be `PRE` or `POST`. determines whether the stat is evaluated before or after any mechanics |
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| Skills | The skills that get executed when the stat is activated |
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## Custom Stat Types
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The values that the `Type` Option can be set to
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... | ... | @@ -62,7 +64,14 @@ A list of options only available if the specified type is used in the stat |
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| DamageType | Specify a custom damage type |
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## Tooltips Formatting
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| Formatting |Description |
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| Additive | The tooltip to show for additive modifiers |
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| Multiply | The tooltip to show for multiply modifiers |
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| Compound | The tooltip to show for compound modifiers |
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| Setter | The tooltip to show for setter modifiers |
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| Rounding | The amount of numbers after the point in the value of the stat |
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# Modifiers
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Modifiers can be used to adjust stats after their base value is defined.
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