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Stats · Changes

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Update Stats authored Oct 06, 2023 by Lxlp's avatar Lxlp
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Stats.md
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...@@ -8,6 +8,7 @@ Stats are defined in the`stats.yml` file. This file can exist in the root direct ...@@ -8,6 +8,7 @@ Stats are defined in the`stats.yml` file. This file can exist in the root direct
- [Custom Stat Options](#custom-stat-options) - [Custom Stat Options](#custom-stat-options)
- [Custom Stat Types](#custom-stat-types) - [Custom Stat Types](#custom-stat-types)
- [Specific Type Options](#specific-type-options) - [Specific Type Options](#specific-type-options)
- [Tooltips Formatting](#tooltips-formatting)
- [Modifiers](#modifiers) - [Modifiers](#modifiers)
- [Built In Stats](#built-in-stats) - [Built In Stats](#built-in-stats)
- [Implementations with Configurations](#implementations-with-configurations) - [Implementations with Configurations](#implementations-with-configurations)
...@@ -28,12 +29,13 @@ Options that can be used in the Stat in order to better customize it ...@@ -28,12 +29,13 @@ Options that can be used in the Stat in order to better customize it
| Priority | The priority with which the stat will take effect, compared to others | | Priority | The priority with which the stat will take effect, compared to others |
| MinValue | Minimum value for the stat | | MinValue | Minimum value for the stat |
| MaxValue | Max value for the stat | | MaxValue | Max value for the stat |
| Triggers | What triggers the stat effect. Usually just ATTACK or DAMAGED | | Triggers | What triggers the stat effect. Can be any MythicMobs trigger, minus the "on" bit. (For instance: to use `onAttack`, one needs to write `ATTACK` as a trigger) |
| ParentStats | A list of other stats that this stat relies on | | ParentStats | A list of other stats that this stat relies on |
| Formula | A formula for the base value if this stat has parent stats | | Formula | A formula for the base value if this stat has parent stats |
| FormulaKey | A key you can use in formulas, when this stat is the parent of another | | FormulaKey | A key you can use in formulas, when this stat is the parent of another |
| BaseValue | A static base value if it doesn't have parents | | BaseValue | A static base value if it doesn't have parents |
| ExecutionPoint | For stats that modify a trigger, can be `PRE` or `POST`. determines whether the stat is evaluated before or after any mechanics | | ExecutionPoint | For stats that modify a trigger, can be `PRE` or `POST`. determines whether the stat is evaluated before or after any mechanics |
| Skills | The skills that get executed when the stat is activated |
## Custom Stat Types ## Custom Stat Types
The values that the `Type` Option can be set to The values that the `Type` Option can be set to
...@@ -62,7 +64,14 @@ A list of options only available if the specified type is used in the stat ...@@ -62,7 +64,14 @@ A list of options only available if the specified type is used in the stat
| DamageType | Specify a custom damage type | | DamageType | Specify a custom damage type |
## Tooltips Formatting
| Formatting |Description |
|----------------------|---------------------------------------------------------------------------------|
| Additive | The tooltip to show for additive modifiers |
| Multiply | The tooltip to show for multiply modifiers |
| Compound | The tooltip to show for compound modifiers |
| Setter | The tooltip to show for setter modifiers |
| Rounding | The amount of numbers after the point in the value of the stat |
# Modifiers # Modifiers
Modifiers can be used to adjust stats after their base value is defined. Modifiers can be used to adjust stats after their base value is defined.
......
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