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  • shoot

Last edited by Lxlp Mar 02, 2025
Page history

shoot

Description

Shoots an arrow or item-projectile at the targeted entity or location that deals damage. The shoot-mechanic has been significantly changed in version 2.4. See below for both how it worked prior and after those additions.

Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4.11

Attributes

Attribute Aliases Description Default
type t Type of projectile to shoot. arrow
damage d, amount How much damage the projectile will cause 5
velocity v The velocity of the projectile 1
maxDistance md The maximum distance the projectile will travel 64
poweraffectsvelocity pav Whether the mobs power level should affect the velocity of the projectile true
interval int, i How often per second the projectile creates a tick-event 4
item The item being shot. Only applicable to some projectile types
ontickskill ontick, ot, m, meta, s, skill The meta-skill to execute on each tick/interval of the projectile
onhitskill onhit, oh The meta-skill to execute when the projectile hits its target
onendskill onend, oe The meta-skill to execute when the projectile misses and ends
bounce Whether the projectile will bounce when it hits something false
pickup Can pickup the item. false
expiration duration, expire, e How many ticks should the projectile exist for after it has landed before it gets removed 100
accuracy ac, a Accuracy of the projectile 1
knockback kb knockback strength of the projectile 0
piercelevel pl The amount of times the arrow can pierce through an entity 0
verticaloffset vo The vertical offset of the shot projectile 0
horizontaloffset ho The horizontal offset of the shot projectile 0
gravity g Whether the projectile should be affected by gravity true
startyoffset syo The starting y offset of the projectile 0
adjustvelocity av If the caster is a player, adjusts the velocity and direction as if the player was shooting it themselves true
calculatefiringangle cfa If this is set and the projectile has gravity, the projectile will trace an arc in the air before landing at the target location false
verticalnoise vn The vertical noise (randomness) of the shot projectile ((1-accuracy)*45)/10
horizontalnoise hn The horizontal noise (randomness) of the shot projectile (1-accuracy)*45
fromorigin fo Whether the projectile should be shot from the origin of the mechanic false

This mechanic inherits every inheritable attribute of the Damage mechanic

Type Attribute

The types for the projectile can be

Type Aliases
ARROW
SNOWBALL
EGG
ENDERPEARL
POTION SPLASH_POTION
LINGERING_POTION
ITEM
BLOCK FALLING_BLOCK
TRIDENT

Potion Type Attributes

These attributes apply if the projectile is of type POTION

Attribute Aliases Description Default
potiontype ptype, effect, pt, pe The type of the potion applied to the projectile, if POTION SLOW
potionduration pduration, pd The duration of the potion effect 100
force overwrite, ow, override, or Whether to override the effect on the target if already applied false
potioncolor pc The color of the potion #FFFFFF
hasParticles particles Whether not to show the status effect particles. true
hasIcon icon Whether not to show the status effect icon. true
ambientparticles ambient Whether to show ambient particles. false

Trident Type Attributes

These attributes apply if the projectile is of type TRIDENT

Attribute Aliases Description Default
tridentitem titem, ti The trident item

Examples

ArrowBarrage:
  Skills:
  - shoot{type=ARROW;velocity=5;damage=10}
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=10}
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=10}
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=10}
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=10}

Aliases

  • shootprojetile
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