added ClearTarget mechanic authored by Lxlp's avatar Lxlp
## Description
Traces a ray to the target, like the [Raytrace](/skills/mechanics/raytrace) mechanic, but with additional attributes regarding the start and end position of the ray.
> **This is a [Premium-Only] mechanic!**
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| startyoffset | syo, ystartoffset, ys | The offset on the y axis of the starting point of the ray | 0 |
| targetyoffset| tyo, ytargetoffset, yt| The offset on the y axis of the ending point of the ray | 0 |
| fromorigin| fo | If they ray should start from the origin of the mechanic | false |
| useeyelocation | uel | If they ray should start from the eye location of the caster | false |
| forwardoffset| startfoffset, sfo | The forward offset of the starting point of the ray | 0 |
| sideoffset| soffset, sso | The side offset of the starting point of the ray | 0 |
| entityskill | eskill, es | meta-skill to use when the ray hits an entity |<!--type:Metaskill-->|
| locationskill | lskill, ls | meta-skill to use when the ray hits a location |<!--type:Metaskill-->|
| headshotskill | hsskill, hs | meta-skill to use when it's a headshot |<!--type:Metaskill-->|
| maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
| ignoreentities | ignoreentity, ie | ignores all entities | false |
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER<!--type:FluidCollisionMode-->|
| accuracy | ac, a | spread of the traced ray | 1 |
| verticalnoise | vn | vertical spread of the ray | 0 |
| horizontalnoise | hn | horizontal spread of the ray | 0 |
| raytraceConditions | rc, rcond, rconditions| Conditions applied to the raytraced target |<!--type:Conditions-->|
| headshotmultiplier | hsmultipler, hsm | headshot power multiplier | 1 |
## Examples
```yaml
MyRaytraceToSkill:
Skills:
- raytraceto{
entitySkill=[
- damage{amount=20}
];
locationSkill=[
- particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
];
startyoffset=1;
targetyoffset=1;
useeyelocation=true
} @targetlocation ~onUse
```
<!-- LINKS -->
[Premium-Only]: Premium-Features
<!--TAGS-->
<!--tag:Meta-Mechanic-->
<!--tag:Premium-Only-->
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