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  • raytraceto

Last edited by Lxlp Mar 02, 2025
Page history

raytraceto

Description

Traces a ray to the target, like the Raytrace mechanic, but with additional attributes regarding the start and end position of the ray.

This is a Premium-Only mechanic!

Attributes

Attribute Aliases Description Default
startyoffset syo, ystartoffset, ys The offset on the y axis of the starting point of the ray 0
targetyoffset tyo, ytargetoffset, yt The offset on the y axis of the ending point of the ray 0
fromorigin fo If they ray should start from the origin of the mechanic false
useeyelocation uel If they ray should start from the eye location of the caster false
forwardoffset startfoffset, sfo The forward offset of the starting point of the ray 0
sideoffset soffset, sso The side offset of the starting point of the ray 0
entityskill eskill, es meta-skill to use when the ray hits an entity
locationskill lskill, ls meta-skill to use when the ray hits a location
headshotskill hsskill, hs meta-skill to use when it's a headshot
maxdistance distance, md, d max distance to trace 50
raywidth rw, w Width of the ray traced 0.2
ignorepassableblocks ignorepassable, ip ignores collision of passable blocks true
fluidcollisionmode fcm Determines the collision behaviour when fluids get hit during ray tracing NEVER
accuracy ac, a spread of the traced ray 1
verticalnoise vn vertical spread of the ray 0
horizontalnoise hn horizontal spread of the ray 0
raytraceConditions rc, rcond, rconditions Conditions applied to the raytraced target
headshotmultiplier hsmultipler, hsm headshot power multiplier 1

Examples

MyRaytraceToSkill:
  Skills:
  - raytraceto{
      entitySkill=[
        - damage{amount=20}
      ];
      locationSkill=[
        - particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
      ];
      startyoffset=1;
      targetyoffset=1;
      useeyelocation=true
      } @targetlocation ~onUse
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