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  • ondamaged

Last edited by Lxlp Mar 02, 2025
Page history

ondamaged

Description

Applies an aura to the target that triggers a skill when they take damage. Can use any aura attribute

Implemented Placeholders
<skill.var.damage-amount>
<skill.var.damage-type>
<skill.var.damage-cause>

Attributes

Attribute Aliases Description Default
onHit ondamagedskill, ondamaged, od, onhitskill, oh [Metaskill] to execute if the target is damaged
cancelEvent cE, canceldamage Whether or not to cancel the event that triggered the aura false
damageSub sub, s An optional static decrease (or increase if negative) to the original hit's damage 0
damageMultiplier multiplier, m An optional multiplier on the original hit's damage 1
damagemodifiers damagemods, damagemod Allows the aura to apply damage modifiers. Also accepts a list, as shown in the example. Placeholders can be used as the modifier's amount (Premium only).
deflectProjectiles deflect, reflect Whether projectiles should be deflected false
deflectconditions dconditions If deflectProjectiles is enabled, it will have to follow the specified set of conditions to work
modDamageType damagetype The type of the damage that must be received in order to trigger the onHit metaskill

This mechanic inherits every attribute of the aura mechanic

Examples

  Skills:
  - onDamaged{
      auraName=damageResist;d=200;
      onTick=[
        - particles{p=flame;amount=10;hS=0.4}
      ];
      damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract
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