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| repeat | | How many times the mechanic should be repeated. If repeatInterval is set to `0`, this becomes the number of executions rather than repetitions | 0 |
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| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
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| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
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| origin **[PREMIUM]** || Change the origin to whatever targeter is supplied. Does not work if more than one target is parsed. `origin=@Forward{f=10}` | |
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| origin | | *[PREMIUM]** Change the origin to whatever targeter is supplied. Does not work if more than one target is parsed. `origin=@Forward{f=10}` | |
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| forcesync | sync | Forces the execution type to be SYNC | false |
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| power | | [Power](/mobs/Power) multiplier | 1 |
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| fromorigin | fo, sourceisorigin, castfromorigin | Whether to cast the mechanic from origin | false |
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| targetcreative | | Whether to target creative players | false |
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| splitPower| powersplit, powersplitbetweentargets | Whether to split the power between targets| false |
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| faulty | | Whether the mechanic should use the old vector formula | true |
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| chance | | The chance of the mechanic executing. For instance, 0.1 is a 10% chance | 1 |
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# Examples
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```yaml
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