... | ... | @@ -286,6 +286,8 @@ by these will "inherit" the targets (if applicable). |
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| [ChainMissile][] | A missile that chains between entities. **Premium-Only** mechanic! |
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| [Delay][] | Delays execution of the current skill list by a set number of ticks. |
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| [EndProjectile][] | Terminates the projectile. Only usable in projectile mechanics. |
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| [ForEach][] | Executes a metaskill once for each target of the mechanic |
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| [ForEachValue][] | Executes a metaskill once for each entry or key-value pair in the specified value |
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| [GlobalCooldown][] | Sets the caster's Global Cooldown timer |
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| [Missile][] | Fires a homing projectile towards the target. |
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| [ModifyProjectile][] | Modifying the projectile / missile / orbital |
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... | ... | @@ -626,6 +628,8 @@ but not yet ready for use. |
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[ChainMissile]: /skills/mechanics/chainmissile
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[Delay]: /skills/mechanics/delay
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[EndProjectile]: /skills/mechanics/endprojectile
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[ForEach]: /skills/mechanics/ForEach
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[ForEachValue]: /skills/mechanics/ForEachValue
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[GlobalCooldown]: /skills/mechanics/globalcooldown
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[Missile]: /skills/mechanics/missile
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[ModifyProjectile]: /skills/mechanics/modifyprojectile
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