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Mechanics · Changes

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added ForEach and ForEachValue mechanics authored Jul 22, 2025 by Lxlp's avatar Lxlp
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Skills/Mechanics.md
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......@@ -286,6 +286,8 @@ by these will "inherit" the targets (if applicable).
| [ChainMissile][] | A missile that chains between entities. **Premium-Only** mechanic! |
| [Delay][] | Delays execution of the current skill list by a set number of ticks. |
| [EndProjectile][] | Terminates the projectile. Only usable in projectile mechanics. |
| [ForEach][] | Executes a metaskill once for each target of the mechanic |
| [ForEachValue][] | Executes a metaskill once for each entry or key-value pair in the specified value |
| [GlobalCooldown][] | Sets the caster's Global Cooldown timer |
| [Missile][] | Fires a homing projectile towards the target. |
| [ModifyProjectile][] | Modifying the projectile / missile / orbital |
......@@ -626,6 +628,8 @@ but not yet ready for use.
[ChainMissile]: /skills/mechanics/chainmissile
[Delay]: /skills/mechanics/delay
[EndProjectile]: /skills/mechanics/endprojectile
[ForEach]: /skills/mechanics/ForEach
[ForEachValue]: /skills/mechanics/ForEachValue
[GlobalCooldown]: /skills/mechanics/globalcooldown
[Missile]: /skills/mechanics/missile
[ModifyProjectile]: /skills/mechanics/modifyprojectile
......
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