... | ... | @@ -339,7 +339,7 @@ The following attributes are applicable to all mechanics. |
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| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
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| origin | | *[PREMIUM]** Change the origin to whatever targeter is supplied. Does not work if more than one target is parsed. `origin=@Forward{f=10}`<br>The targeter of the origin attribute will be parsed separately from the mechanic's targeter, so if you use something like `origin=@targetedlocation` it will not return the mechanic's explicit target, but the metaskill's inherited one | |
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| power | | [Power](/mobs/Power) multiplier | 1 |
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| fromorigin | fo, sourceisorigin, castfromorigin | Whether to cast the mechanic from origin | false |
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| fromorigin | fo, sourceisorigin, castfromorigin | Whether to cast the mechanic from origin. This only works with a select few mechanics, and is usually listed as one of their attributes, too | false |
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| targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
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| targetcreative | | Whether to target creative players | false |
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| splitPower| powersplit, powersplitbetweentargets | Whether to split the power between targets| false |
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