Description
Cancel the Event that triggered the skill. This mechanic has several important requirements in order to execute properly:
- The mechanic or initial skill must be run with sync=true.
Example: - skill{s=CancelEventSkill;sync=true} ~onDamaged
- No delays allowed.
- Not all triggers are associated with events that can be cancelled.
- Other mechanics that listens to the same trigger will still be triggered even if the event is ultimately cancelled.
Compatible Triggers
- ~onAttack
- ~onBucket
- ~onDamaged
- ~onDeath
- ~onExplode
- ~onInteract
- ~onCombat
- ~onTeleport
- ~onShoot (Requires Crucible for a bow / crossbow if the caster is a player)
- ~onUse (Requires Crucible)
- ~onConsume (Requires Crucible)
This is not a complete list, and other triggers may work too, the ones listed here are just the confirmed ones
Attributes
This mechanic has no attributes
Examples
Skill.yml:
CancelDamageEvent:
Skills:
- CancelEvent
- message{m="&cYou cannot hurt this mob!"} @trigger
Mob.yml:
NoDamageMob:
Type: villager
Skills:
- skill{s=CancelDamageEvent;sync=true} ~onDamaged
You can use it in-line too! This example will prevent the mob from shooting its bow, and from taking any damage.
customskeleton:
Type: skeleton
Skills:
- cancelevent{sync=true} @self ~onShoot
- cancelevent{sync=true} @self ~onDamaged